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UE3:UIDataStore_SessionSettings (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> UIRoot >> UIDataProvider >> UIDataStore >> UIDataStore_Settings >> UIDataStore_SessionSettings |
- Package:
- Engine
- Known classes within UIDataStore_SessionSettings:
- SessionSettingsProvider, SessionSettingsProvider_GameInfo
- This class in other games:
- UT3
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This class provides the UI with access to game session settings providers.
Fixme: not ready for use yet!
Properties
SessionSettings
Type: array<SessionSettingsProvider>
Modifiers: transient
The data providers for all session settings, such as game info settings, access control settings, etc.
SessionSettingsProviderClasses
Type: array<class<SessionSettingsProvider> >
Modifiers: const, transient
Array of SessionSettingsProvider derived classes loaded from SessionSettingsProviderClassNames. Filled in InitializeDataStore().
SessionSettingsProviderClassNames
Modifiers: const, config
Default values
Property | Value |
---|---|
Tag | 'GameSettings' |
Instance functions
ClearDataProviders
final function ClearDataProviders ()
Clears all data provider references.
NotifyGameSessionEnded
function bool NotifyGameSessionEnded ()
Overrides: UIDataStore.NotifyGameSessionEnded
Called when the current map is being unloaded. Cleans up any references which would prevent garbage collection.
Returns:
- TRUE indicates that this data store should be automatically unregistered when this game session ends.