My program doesn't have bugs. It just develops random features.
UE3:UIDataStore_SessionSettings (UT3)
Object >> UIRoot >> UIDataProvider >> UIDataStore >> UIDataStore_Settings >> UIDataStore_SessionSettings |
- Package:
- Engine
- Known classes within UIDataStore_SessionSettings:
- SessionSettingsProvider, SessionSettingsProvider_GameInfo
- This class in other games:
- UDK
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This class provides the UI with access to game session settings providers.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Fixme: not ready for use yet!
Properties[edit]
SessionSettings[edit]
Type: array<SessionSettingsProvider>
Modifiers: transient
The data providers for all session settings, such as game info settings, access control settings, etc.
SessionSettingsProviderClasses[edit]
Type: array<class<SessionSettingsProvider> >
Modifiers: const, transient
Array of SessionSettingsProvider derived classes loaded from SessionSettingsProviderClassNames. Filled in InitializeDataStore().
SessionSettingsProviderClassNames[edit]
Modifiers: const, config
Array of SessionSettingsProvider derived class names to load and initialize
Default values[edit]
Property | Value |
---|---|
Tag | 'GameSettings' |
Instance functions[edit]
ClearDataProviders[edit]
Clears all data provider references.
NotifyGameSessionEnded[edit]
Overrides: UIDataStore.NotifyGameSessionEnded
Called when the current map is being unloaded. Cleans up any references which would prevent garbage collection.
Returns:
- TRUE indicates that this data store should be automatically unregistered when this game session ends.