I don't need to test my programs. I have an error-correcting modem.
UE3:UIDataStore_SessionSettings (UT3)
Object >> UIRoot >> UIDataProvider >> UIDataStore >> UIDataStore_Settings >> UIDataStore_SessionSettings |
- Package:
- Engine
- Known classes within UIDataStore_SessionSettings:
- SessionSettingsProvider, SessionSettingsProvider_GameInfo
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
This class provides the UI with access to game session settings providers.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Fixme: not ready for use yet!
Properties
SessionSettings
Type: array<SessionSettingsProvider>
Modifiers: transient
The data providers for all session settings, such as game info settings, access control settings, etc.
SessionSettingsProviderClasses
Type: array<class<SessionSettingsProvider> >
Modifiers: const, transient
Array of SessionSettingsProvider derived classes loaded from SessionSettingsProviderClassNames. Filled in InitializeDataStore().
SessionSettingsProviderClassNames
Modifiers: const, config
Array of SessionSettingsProvider derived class names to load and initialize
Default values
Property | Value |
---|---|
Tag | 'GameSettings' |
Instance functions
ClearDataProviders
Clears all data provider references.
NotifyGameSessionEnded
Overrides: UIDataStore.NotifyGameSessionEnded
Called when the current map is being unloaded. Cleans up any references which would prevent garbage collection.
Returns:
- TRUE indicates that this data store should be automatically unregistered when this game session ends.