Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UIDataStore_Settings (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UIRoot >> UIDataProvider >> UIDataStore >> UIDataStore_Settings |
Contents
- Package:
- Engine
- Direct subclasses:
- UIDataStore_OnlineGameSettings, UIDataStore_SessionSettings, UIDataStore_PlayerSettings
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Base class for all settings data stores. Settings data stores provide the UI with access to the game-specific or global configurable settings. A settings data store may expose such data as a gametype's configured MaxPlayers, GoalScore, etc, or user-specific data such as the the user's configured button layout. Settings data stores are also responsible for publishing user selections to the appropriate persistent location so that these values are used by the gameplay code when the game is played
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Default values
Property | Value |
---|---|
Tag | 'Settings' |