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UE3:UIDataStore_StringAliasMap (UDK)

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UDK Object >> UIRoot >> UIDataProvider >> UIDataStore >> UIDataStore_StringBase >> UIDataStore_StringAliasMap
Package: 
Engine
Direct subclasses:
UTUIDataStore_StringAliasBindingsMap, UTUIDataStore_StringAliasMap
This class in other games:
UT3

This datastore allows games to map aliases to strings that may change based on the current platform or language setting.

Properties[edit]

MenuInputMapArray[edit]

Type: array<UIMenuInputMap>

Modifiers: config

Array of input string mappings for use in the front end.

MenuInputSets[edit]

Type: Object.Map_Mirror{TMap<FName, TMap<FName, INT> >}

Modifiers: const, private, native, transient

collection of list element provider instances that are associated with each ElementProviderType

PlayerIndex[edit]

Type: int

Modifiers: const, transient

The index [into the Engine.GamePlayers array] for the player that this data store provides settings for.

Default values[edit]

Property Value
Tag 'StringAliasMap'

Structs[edit]

UIMenuInputMap[edit]

Modifiers: native

Struct to store the field values and how they map to localized strings

name FieldName 
the name of the input alias; i.e. Accept, Cancel, Conditional1, etc.
name Set 
Name of the platform type this mapping is associated with. Valid values are PC, 360, and PS3.
string MappedText 
The actual markup string corresponding to this alias's letter in [usually] a button font

Native functions[edit]

FindMappingWithFieldName[edit]

native final function int FindMappingWithFieldName (optional string FieldName, optional string SetName)

Attempts to find a mapping index given a field name.

Parameters:

  • FieldName - Fieldname to search for.

Returns:

Returns the index of the mapping in the mapping array, otherwise INDEX_NONE if the mapping wasn't found.

GetPlayerOwner[edit]

native final function LocalPlayer GetPlayerOwner () const

Returns a reference to the ULocalPlayer that this PlayerSettingsProvdier provider settings data for

GetStringWithFieldName[edit]

native virtual function int GetStringWithFieldName (string FieldName, out string MappedString)

Set MappedString to be the localized string using the FieldName as a key Returns the index into the mapped string array of where it was found.