- Package:
- UTGame
- This class in other games:
- UT3
This datastore allows games to map aliases to strings that may change based on the current platform or language setting.
Constants[edit]
SABM_FIND_FIRST_BIND[edit]
Value: -2
Properties[edit]
CommandToBindNames[edit]
Type: Object.Map_Mirror{TMap<FName, FBindCacheElement>}
Modifiers: const, transient, native
Map of command names of the form GBA_ to the key bindings that should be drawn on screen since its heavy on string compares
ControllerMapArray[edit]
Type: array<ControllerMap>
Modifiers: config
Array of mappings for localized text from [GameMappedStrings] to [ButtonFont] for non-PC platforms
Default value, index 0:
Member |
Value |
KeyName |
'GMS_XBoxTypeS_A' |
PS3Mapping |
"PS3_X" |
XBoxMapping |
"Xenon_A" |
Default value, index 1:
Member |
Value |
KeyName |
'GMS_XBoxTypeS_B' |
PS3Mapping |
"PS3_Circle" |
XBoxMapping |
"Xenon_B" |
Default value, index 2:
Member |
Value |
KeyName |
'GMS_XBoxTypeS_X' |
PS3Mapping |
"PS3_Square" |
XBoxMapping |
"Xenon_X" |
Default value, index 3:
Member |
Value |
KeyName |
'GMS_XBoxTypeS_Y' |
PS3Mapping |
"PS3_Triangle" |
XBoxMapping |
"Xenon_Y" |
Default value, index 4:
Member |
Value |
KeyName |
'GMS_XBoxTypeS_Start' |
PS3Mapping |
"PS3_Start" |
XBoxMapping |
"Xenon_Start" |
Default value, index 5:
Member |
Value |
KeyName |
'GMS_XBoxTypeS_Back' |
PS3Mapping |
"PS3_Select" |
XBoxMapping |
"Xenon_Back" |
Default value, index 6:
Member |
Value |
KeyName |
'GMS_XBoxTypeS_LeftShoulder' |
PS3Mapping |
"PS3_L1" |
XBoxMapping |
"Xenon_LeftBumper" |
Default value, index 7:
Member |
Value |
KeyName |
'GMS_XBoxTypeS_RightShoulder' |
PS3Mapping |
"PS3_R1" |
XBoxMapping |
"Xenon_RightBumper" |
Default value, index 8:
Member |
Value |
KeyName |
'GMS_XBoxTypeS_LeftTrigger' |
PS3Mapping |
"PS3_L2" |
XBoxMapping |
"Xenon_LeftTrigger" |
Default value, index 9:
Member |
Value |
KeyName |
'GMS_XBoxTypeS_RightTrigger' |
PS3Mapping |
"PS3_R2" |
XBoxMapping |
"Xenon_RightTrigger" |
Default value, index 10:
Member |
Value |
KeyName |
'GMS_XBoxTypeS_DPad_Up' |
PS3Mapping |
"PS3_DPadUp" |
XBoxMapping |
"Xenon_DPadUp" |
Default value, index 11:
Member |
Value |
KeyName |
'GMS_XBoxTypeS_DPad_Down' |
PS3Mapping |
"PS3_DPadDown" |
XBoxMapping |
"Xenon_DPadDown" |
Default value, index 12:
Member |
Value |
KeyName |
'GMS_XBoxTypeS_DPad_Left' |
PS3Mapping |
"PS3_DPadLeft" |
XBoxMapping |
"Xenon_DPadLeft" |
Default value, index 13:
Member |
Value |
KeyName |
'GMS_XBoxTypeS_DPad_Right' |
PS3Mapping |
"PS3_DPadRight" |
XBoxMapping |
"Xenon_DPadRight" |
Default value, index 14:
Member |
Value |
KeyName |
'GMS_XBoxTypeS_LeftThumbstick' |
PS3Mapping |
"PS3_LeftStickButton" |
XBoxMapping |
"Xenon_LeftStickButton" |
Default value, index 15:
Member |
Value |
KeyName |
'GMS_XBoxTypeS_RightThumbstick' |
PS3Mapping |
"PS3_RightStickButton" |
XBoxMapping |
"Xenon_RightStickButton" |
Default value, index 16:
Member |
Value |
KeyName |
'GMS_XboxTypeS_LeftX' |
PS3Mapping |
"PS3_LeftStick" |
XBoxMapping |
"Xenon_LeftStick" |
Default value, index 17:
Member |
Value |
KeyName |
'GMS_XboxTypeS_LeftY' |
PS3Mapping |
"PS3_LeftStick" |
XBoxMapping |
"Xenon_LeftStick" |
Default value, index 18:
Member |
Value |
KeyName |
'GMS_XboxTypeS_RightX' |
PS3Mapping |
"PS3_RightStick" |
XBoxMapping |
"Xenon_RightStick" |
Default value, index 19:
Member |
Value |
KeyName |
'GMS_XboxTypeS_RightY' |
PS3Mapping |
"PS3_RightStick" |
XBoxMapping |
"Xenon_RightStick" |
FakePlatform[edit]
Type: int
Modifiers: config
Debug variable to fake a platform: -1 = Normal, 0 = PC, 1 = XBox360, 2 = PS3
Default value: 1
Default values[edit]
Structs[edit]
BindCacheElement[edit]
Modifiers: native
- name KeyName
- string MappingString
- int FieldIndex
ControllerMap[edit]
Modifiers: native
Struct to map localized text from [GameMappedStrings] to [ButtonFont] for non-PC platforms
- name KeyName
- The key - which is a [GameMappedStrings]
- string XBoxMapping
- The XBox360 mapping
- string PS3Mapping
- The PS3 mapping
Native functions[edit]
AddMappingToBoundKeyCache[edit]
native protected final function
AddMappingToBoundKeyCache (
string Command,
string MappingStr,
int FieldIndex)
Given a input command of the form GBA_ and its mapping store that in a lookup for future use
ClearBoundKeyCache[edit]
native final function ClearBoundKeyCache ()
Clear the command to input keybinding cache
FindMappingInBoundKeyCache[edit]
native protected final function
bool FindMappingInBoundKeyCache (
string Command, out
string MappingStr, out
int FieldIndex)
GetBoundStringWithFieldName[edit]
native virtual function
int GetBoundStringWithFieldName (
string FieldName, out
string MappedString, optional out
int StartIndex, optional out
string BindString)
Called by GetStringWithFieldName() to retreive the string using the input binding system.
GetStringWithFieldName[edit]
native virtual function
int GetStringWithFieldName (
string FieldName, out
string MappedString)
Overrides: UIDataStore_StringAliasMap.GetStringWithFieldName
Set MappedString to be the localized string using the FieldName as a key Returns the index into the mapped string array of where it was found.