Mostly Harmless

UE3:UIEditorOptions (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> UIRoot >> UIEditorOptions
Package: 
UnrealEd
This class in other games:
UT3

This class tracks and stores the currently configured settings for a single ui editor window. When a UI editor window is created, a UIEditorOptions object is created for that window using the name of the window as the name of the UIEditorOptions object. As the user changes options in the ui editor, those values are stored here. When the editor window is destroyed, the values are saved to the ini using standard PerObjectConfig naming rules.

Constants[edit]

AUTOEXPAND_VALUE[edit]

Value: 0

the virtual size of the viewport - this size is used when the scene requests the viewport size

Properties[edit]

bRenderContainerOutline[edit]

Type: bool

Modifiers: config

whether the various outline indicators should be rendered

Default value: True

bRenderPerWidgetSelectionOutline[edit]

Type: bool

Modifiers: config

whether the various outline indicators should be rendered

Default value: True

bRenderSelectionHandles[edit]

Type: bool

Modifiers: config

whether the various outline indicators should be rendered

Default value: True

bRenderSelectionOutline[edit]

Type: bool

Modifiers: config

whether the various outline indicators should be rendered

Default value: True

bRenderTitleSafeRegionOutline[edit]

Type: bool

Modifiers: config

whether the various outline indicators should be rendered

bRenderViewportOutline[edit]

Type: bool

Modifiers: config

whether the various outline indicators should be rendered

Default value: True

bShowDockHandles[edit]

Type: bool

Modifiers: config


Default value: True

bSnapToGrid[edit]

Type: bool

Modifiers: config


Default value: True

bViewShowWireframe[edit]

Type: bool

Modifiers: config

if TRUE then primitive scene is rendered in wireframe mode

CurrentPreviewPlatform[edit]

Type: string

Modifiers: config

the name of the platform (PC, Xbox, etc.) being used as the current preview platform.

CurrentSSPreviewMode[edit]

Type: GameViewportClient.ESplitScreenType

Modifiers: config

the current mode for previewing split-screen

DataStoreBrowserSashPosition[edit]

Type: int

Modifiers: config

the position of the datastore splitter sash

GridSize[edit]

Type: int

Modifiers: config


Default value: 8

mViewDrawBkgnd[edit]

Type: bool

Modifiers: config


mViewDrawGrid[edit]

Type: bool

Modifiers: config


Default value: True

ToolMode[edit]

Type: int

Modifiers: config


ViewportGutterSize[edit]

Type: int

Modifiers: config

the number of pixels to use for a "gutter" around the scene being rendered.

VirtualSizeX[edit]

Type: int

Modifiers: config


VirtualSizeY[edit]

Type: int

Modifiers: config


WindowPosition[edit]

Type: ViewportDimension

Modifiers: config

the position of this editor window

Default value:

Member Value
Height 768
Width 1024
X 256
Y 256

Structs[edit]

ViewportDimension[edit]

represents the layout for an editor window

int
int
int Width 
int Height