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UE3:UIEvent_OnLeaveState (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UIEvent >> UIEvent_State >> UIEvent_OnLeaveState

Contents

Package: 
Engine
This class in other games:
UDK

This event is activated when a widget leaves its current state.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
Description "Activated whenever a widget leaves a menu state, such as disabled or focused"
ObjName "Leave State"
ObjPosX 424
ObjPosY 384