There is no spoon
UE3:UIEvent_SubmitListData (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UIEvent >> UIEvent_SubmitData >> UIEvent_SubmitListData |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
This event is activated the user "clicks" or otherwise chooses a list item.
The Activator for this event should be a UIList object.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'UIEvent_SubmitListData'[edit]
SelectedItem[edit]
Type: int
Modifiers: editconst, transient
Stores the value of the selected item associated with this event's activator list.
Default values[edit]
Property | Value | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ObjName | "Submit List Selection" | ||||||||||||||
VariableLinks[3] |
|
Events[edit]
IsValidUISequenceObject[edit]
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: UIEvent.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor