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UE3:UIEvent_SubmitTextData (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UIEvent >> UIEvent_SubmitData >> UIEvent_SubmitTextData |
- Package:
- Engine
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This event is activated when a control that contains text data submits the string value.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Note: native because C++ code activates this event
Properties[edit]
Property group 'UIEvent_SubmitTextData'[edit]
bClearValue[edit]
Type: bool
Indicates whether the string value in the owning widget should be cleared
Default value: True
Value[edit]
Type: string
the string value that is being published
Default values[edit]
Property | Value | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ObjName | "Submit Text" | ||||||||||||||
VariableLinks[3] |
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Events[edit]
IsValidUISequenceObject[edit]
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: UIEvent.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor