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UE3:UISequence (UT3)
Object >> SequenceObject >> SequenceOp >> Sequence >> UISequence |
- Package:
- Engine
- Implemented interfaces:
- UIEventContainer
- Direct subclass:
- UIStateSequence
- This class in other games:
- UDK
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Specialization type of sequence used to store the events associated with a single widget.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
UIEvents
Modifiers: private, const, transient, noimport, init
List of UIEvent objects contained by this UISequence.
Default values
Property | Value |
---|---|
ObjName | "Widget Events" |
ObjPosX | 904 |
ObjPosY | 64 |
Native functions
AddSequenceObject
Specified by: UIEventContainer.AddSequenceObject
Adds a new SequenceObject to this containers's list of ops
Parameters:
- NewObj - the sequence object to add.
- bRecurse - if TRUE, recursively add any sequence objects attached to this one
Returns:
- TRUE if the object was successfully added to the sequence.
GetOwner
Return the UIScreenObject that owns this sequence.
GetUIEvents
Specified by: UIEventContainer.GetUIEvents
Retrieves the UIEvents contained by this container.
Parameters:
- out_Events - will be filled with the UIEvent instances stored in by this container
- LimitClass - if specified, only events of the specified class (or child class) will be added to the array
RemoveSequenceObject
Specified by: UIEventContainer.RemoveSequenceObject
Removes the specified SequenceObject from this container's list of ops.
Parameters:
- ObjectToRemove - the sequence object to remove
RemoveSequenceObjects
Specified by: UIEventContainer.RemoveSequenceObjects
Removes the specified SequenceObjects from this container's list of ops.
Parameters:
- ObjectsToRemove - the objects to remove from this sequence