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UE3:UIState_Disabled (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
- Implemented interfaces:
- UIEventContainer
- This class in other games:
- UDK
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Represents the "disabled" widget state. Disabled widgets cannot respond to input or recieve focus.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Events[edit]
ActivateState[edit]
Overrides: UIState.ActivateState
Activate this state for the specified target.
Parameters:
- Target - the widget that is activating this state.
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player that generated this call
Returns:
- TRUE to allow this state to be activated for the specified Target.
IsStateAllowed[edit]
Overrides: UIState.IsStateAllowed
Allows states currently in a widget's StateStack to prevent the widget from entering a new state. This function is only called for states currently in the widget's StateStack.
Parameters:
- Target - the widget that wants to enter the new state
- NewState - the new state that widget wants to enter
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player that generated this call
Returns:
- TRUE if the widget should be allowed to enter the state specified.