Gah - a solution with more questions. – EntropicLqd
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Represents the "focused" widget state. Focused widgets recieve the first chance to process input events.
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Activate this state for the specified target.
- Target - the widget that is activating this state.
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player that generated this call
- TRUE to allow this state to be activated for the specified Target.