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Difference between revisions of "UE3:UIState Focused (UDK)"

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m (1 revision: class descriptions for UDK January update (part 7))
 
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Latest revision as of 06:52, 17 January 2010

UDK Object >> UIRoot >> UIState >> UIState_Focused
Package: 
Engine
Implemented interfaces
UIEventContainer
This class in other games:
UT3

Represents the "focused" widget state. Focused widgets recieve the first chance to process input events.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Events[edit]

ActivateState[edit]

event bool ActivateState (UIScreenObject Target, int PlayerIndex)

Overrides: UIState.ActivateState

Activate this state for the specified target.

Parameters:

  • Target - the widget that is activating this state.
  • PlayerIndex - the index [into the Engine.GamePlayers array] for the player that generated this call

Returns:

TRUE to allow this state to be activated for the specified Target.