Always snap to grid
Difference between revisions of "UE3:UIState Focused (UDK)"
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Latest revision as of 06:52, 17 January 2010
Contents
- Package:
- Engine
- Implemented interfaces:
- UIEventContainer
- This class in other games:
- UT3
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Represents the "focused" widget state. Focused widgets recieve the first chance to process input events.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Events[edit]
ActivateState[edit]
Overrides: UIState.ActivateState
Activate this state for the specified target.
Parameters:
- Target - the widget that is activating this state.
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player that generated this call
Returns:
- TRUE to allow this state to be activated for the specified Target.