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Difference between revisions of "UE3:UTActorFactoryVehicle (UDK)"
From Unreal Wiki, The Unreal Engine Documentation Site
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'''Type:''' [[bool]] | '''Type:''' [[bool]] | ||
− | + | whether the vehicle starts out locked and can only be used by the owning team | |
'''Default value:''' True | '''Default value:''' True | ||
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| [[Types#Class|Class]]'{{cl|UTVehicle|UTGame}}' | | [[Types#Class|Class]]'{{cl|UTVehicle|UTGame}}' | ||
|} | |} | ||
+ | |||
+ | ==Events== | ||
+ | ====PostCreateActor==== | ||
+ | {{code|simulated event '''PostCreateActor''' ({{cl|Actor}} '''NewActor''')}} | ||
+ | |||
+ | '''Overrides:''' {{tl|PostCreateActor|ActorFactory}} | ||
+ | |||
+ | Initialize factory created vehicle |
Revision as of 05:24, 17 January 2010
Object >> ActorFactory >> ActorFactoryVehicle >> UTActorFactoryVehicle |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'UTActorFactoryVehicle'
bKeyVehicle
Type: bool
if set, force vehicle to be a key vehicle (displayed on map and considered more important by AI)
bTeamLocked
Type: bool
whether the vehicle starts out locked and can only be used by the owning team
Default value: True
TeamNum
Type: byte
the number of the team that may use this vehicle
Default values
Property | Value |
---|---|
VehicleClass | Class'UTGame.UTVehicle' |
Events
PostCreateActor
simulated event PostCreateActor (Actor NewActor)
Overrides: ActorFactory.PostCreateActor
Initialize factory created vehicle