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Difference between revisions of "UE3:UTActorFactoryVehicle (UDK)"

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'''Type:''' [[bool]]
 
'''Type:''' [[bool]]
  
<!-- enter variable description -->
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whether the vehicle starts out locked and can only be used by the owning team
  
 
'''Default value:''' True
 
'''Default value:''' True
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| [[Types#Class|Class]]'{{cl|UTVehicle|UTGame}}'
 
| [[Types#Class|Class]]'{{cl|UTVehicle|UTGame}}'
 
|}
 
|}
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==Events==
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====PostCreateActor====
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{{code|simulated event '''PostCreateActor''' ({{cl|Actor}}&nbsp;'''NewActor''')}}
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'''Overrides:''' {{tl|PostCreateActor|ActorFactory}}
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Initialize factory created vehicle

Revision as of 05:24, 17 January 2010

UDK Object >> ActorFactory >> ActorFactoryVehicle >> UTActorFactoryVehicle
Package: 
UTGame
This class in other games:
UT3


Properties

Property group 'UTActorFactoryVehicle'

bKeyVehicle

Type: bool

if set, force vehicle to be a key vehicle (displayed on map and considered more important by AI)

bTeamLocked

Type: bool

whether the vehicle starts out locked and can only be used by the owning team

Default value: True

TeamNum

Type: byte

the number of the team that may use this vehicle

Default values

Property Value
VehicleClass Class'UTGame.UTVehicle'

Events

PostCreateActor

simulated event PostCreateActor (Actor NewActor)

Overrides: ActorFactory.PostCreateActor

Initialize factory created vehicle