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UE3:UTAnimBlendByFall (UDK)

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UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> UTAnimBlendBase >> UTAnimBlendByFall
Package: 
UTGame
Direct subclass:
UTAnimBlendByHoverJump
This class in other games:
UT3


Properties

Property group 'UTAnimBlendByFall'

bIgnoreDoubleJumps

Type: bool

If TRUE, double jump versions of the inputs will be ignored.

PreLandStartUprightTime

Type: float

Time before landing we should start becoming upright again.

PreLandTime

Type: float

Time before predicted landing to trigger pre-land animation.

ToDblJumpUprightTime

Type: float

Time to become upright when executing double jump.

Internal variables

bDidDoubleJump

Type: bool

Modifiers: transient

True if a double jump was performed and we should use the DblJump states.

bDodgeFall

Type: bool

This fall is used for dodging. When it's true, the Falling node progress through it's states in an alternate manner

CachedLeanNode

Type: UTAnimNodeJumpLeanOffset

Modifiers: const

Cached pointer to parent leaning node.

FallState

Type: EBlendFallTypes

Modifiers: const

The current state this node believes the pawn to be in

Default value: FBT_None

LastFallingVelocity

Type: float

Modifiers: const

Set internally, this variable holds the size of the velocity at the last tick

Default values

Property Value
bFixNumChildren True
Children[0]
Member Value
Name 'Up'
Weight 1.0
Children[1]
Member Value
Name 'Down'
Children[2]
Member Value
Name 'Pre-Land'
Children[3]
Member Value
Name 'Land'
Children[4]
Member Value
Name 'DoubleJump Up'
Children[5]
Member Value
Name 'DoubleJump Down'
Children[6]
Member Value
Name 'DoubleJump Pre-Land'
Children[7]
Member Value
Name 'DoubleJump Land'

Enums

EBlendFallTypes

FBT_Up 
jump
FBT_Down 
FBT_PreLand 
FBT_Land 
FBT_DblJumpUp 
FBT_DblJumpDown 
FBT_DblJumpPreLand 
FBT_DblJumpLand 
FBT_None