My program doesn't have bugs. It just develops random features.

UE3:UTAnimBlendByHoverboarding (UDK)

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UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> UTAnimBlendBase >> UTAnimBlendByHoverboarding
Package: 
UTGame
This class in other games:
UT3


Properties

Property group 'UTAnimBlendByHoverboarding'

FallTimeBeforeAnim

Type: float


Default value: 0.3

Internal variables

BoardLeanAmount

Type: float


LastActiveChildIndex

Type: int


Default values

Property Value
bFixNumChildren True
Children[0]
Member Value
Name 'Standing'
Children[1]
Member Value
Name 'TurnLeft'
Children[2]
Member Value
Name 'TurnRight'
Children[3]
Member Value
Name 'LeanLeft'
Children[4]
Member Value
Name 'LeanRight'
Children[5]
Member Value
Name 'StrafeLeft'
Children[6]
Member Value
Name 'StrafeRight'
Children[7]
Member Value
Name 'Crouching'
Children[8]
Member Value
Name 'Jumping'
Children[9]
Member Value
Name 'Falling'
Children[10]
Member Value
Name 'Landed'
Children[11]
Member Value
Name 'GrabTrick'
Children[12]
Member Value
Name 'Spinning'
Children[13]
Member Value
Name 'SpinWarmupLeft'
Children[14]
Member Value
Name 'SpinWarmupRight'
Children[15]
Member Value
Name 'Trick1'
Children[16]
Member Value
Name 'Trick2'
Children[17]
Member Value
Name 'Trick3'