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UE3:UTAnimBlendByPhysicsVolume (UDK)

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UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> UTAnimBlendBase >> UTAnimBlendByPhysicsVolume
Package: 
UTGame
This class in other games:
UT3

selects child based on parameters of the owner's current physics volume

Properties

Property group 'UTAnimBlendByPhysicsVolume'

PhysicsParamList

Type: array<PhysicsVolumeParams>


Internal variables

LastPhysicsVolume

Type: PhysicsVolume

Modifiers: transient

last volume owner was using, to detect changes

Default values

Property Value
Children[0]
Member Value
Name 'Default'
Weight 1.0

Structs

PhysicsVolumeParams

Modifiers: native

int ChildIndex 
index of child that should become active when the owner's physics volume matches these parameters
bool bWaterVolume 
whether the volume is a water volume
bool bCheckGravity 
whether we care about the volume's gravity
float MinGravity 
gravity thresholds for bCheckGravity
float MaxGravity 
gravity thresholds for bCheckGravity

Events

PhysicsVolumeChanged

event PhysicsVolumeChanged (PhysicsVolume NewVolume)

called when this node detects that its Owner's PhysicsVolume has been changed choose the appropriate child here