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UE3:UTAnimBlendByPhysicsVolume (UDK)

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UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> UTAnimBlendBase >> UTAnimBlendByPhysicsVolume
Package: 
UTGame
This class in other games:
UT3

selects child based on parameters of the owner's current physics volume

Properties[edit]

Property group 'UTAnimBlendByPhysicsVolume'[edit]

PhysicsParamList[edit]

Type: array<PhysicsVolumeParams>


Internal variables[edit]

LastPhysicsVolume[edit]

Type: PhysicsVolume

Modifiers: transient

last volume owner was using, to detect changes

Default values[edit]

Property Value
Children[0]
Member Value
Name 'Default'
Weight 1.0

Structs[edit]

PhysicsVolumeParams[edit]

Modifiers: native

int ChildIndex 
index of child that should become active when the owner's physics volume matches these parameters
bool bWaterVolume 
whether the volume is a water volume
bool bCheckGravity 
whether we care about the volume's gravity
float MinGravity 
gravity thresholds for bCheckGravity
float MaxGravity 
gravity thresholds for bCheckGravity

Events[edit]

PhysicsVolumeChanged[edit]

event PhysicsVolumeChanged (PhysicsVolume NewVolume)

called when this node detects that its Owner's PhysicsVolume has been changed choose the appropriate child here