Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTAnimBlendByPhysicsVolume (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> UTAnimBlendBase >> UTAnimBlendByPhysicsVolume |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
selects child based on parameters of the owner's current physics volume
Properties[edit]
Property group 'UTAnimBlendByPhysicsVolume'[edit]
PhysicsParamList[edit]
Type: array<PhysicsVolumeParams>
Internal variables[edit]
LastPhysicsVolume[edit]
Type: PhysicsVolume
Modifiers: transient
last volume owner was using, to detect changes
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
Children[0] |
|
Structs[edit]
PhysicsVolumeParams[edit]
Modifiers: native
- int ChildIndex
- index of child that should become active when the owner's physics volume matches these parameters
- bool bWaterVolume
- whether the volume is a water volume
- bool bCheckGravity
- whether we care about the volume's gravity
- float MinGravity
- gravity thresholds for bCheckGravity
- float MaxGravity
- gravity thresholds for bCheckGravity
Events[edit]
PhysicsVolumeChanged[edit]
event PhysicsVolumeChanged (PhysicsVolume NewVolume)
called when this node detects that its Owner's PhysicsVolume has been changed choose the appropriate child here