Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTAnimBlendByTurnInPlace (UDK)

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UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> UTAnimBlendBase >> UTAnimBlendByTurnInPlace
Package: 
UTGame
This class in other games:
UT3


Properties

Property group 'UTAnimBlendByTurnInPlace'

RootYawSpeedThresh

Type: float


TurnInPlaceBlendSpeed

Type: float


Internal variables

OwnerUTP

Type: UTPawn

Modifiers: const, transient


Default values

Property Value
bFixNumChildren True
Children[0]
Member Value
Name 'Idle'
Weight 1.0
Children[1]
Member Value
Name 'TurnInPlace'