Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Difference between revisions of "UE3:UTAreaNamingVolume (UT3)"

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A volume that doesn't do anything except providing a name (via {{tl|LocationName||Volume}}) for the area of the map it covers. This is a feature all volumes provide, so if another volume already fills out the area, use that instead of adding a separate area naming volume.
volume that doesn't do anything - just used to name areas for displaying on the scoreboard, etc
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
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==Default values==
 
==Default values==

Latest revision as of 01:22, 6 December 2008

UT3 Object >> Actor >> Brush >> Volume >> UTAreaNamingVolume
Package: 
UTGame
This class in other games:
UDK

A volume that doesn't do anything except providing a name (via LocationName) for the area of the map it covers. This is a feature all volumes provide, so if another volume already fills out the area, use that instead of adding a separate area naming volume.

Default values[edit]

Property Value
CollisionType COLLIDE_CustomDefault

Subobjects[edit]

BrushComponent0[edit]

Class: Engine.BrushComponent

Inherits from: Volume.BrushComponent0

No new values.