Gah - a solution with more questions. – EntropicLqd
UE3:UTAreaNamingVolume (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
A volume that doesn't do anything except providing a name (via LocationName) for the area of the map it covers. This is a feature all volumes provide, so if another volume already fills out the area, use that instead of adding a separate area naming volume.
Default values
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Subobjects
BrushComponent0
Class: Engine.BrushComponent
Inherits from: Volume.BrushComponent0
No new values.