I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE3:UTAvoidMarker (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> UTAvoidMarker
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

CollisionCylinder[edit]

Type: CylinderComponent


Default value: CylinderComponent'Cylinder'

TeamNum[edit]

Type: byte


Default value: 255

Default values[edit]

Property Value
bCollideActors True
CollisionComponent CylinderComponent'Cylinder'
CollisionType COLLIDE_CustomDefault
Components[0] SpriteComponent'Sprite'
Components[1] CylinderComponent'Cylinder'

Subobjects[edit]

Cylinder[edit]

Class: Engine.CylinderComponent

Property Value
CollideActors True
CollisionHeight 40.0
CollisionRadius 100.0

Sprite[edit]

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True

Functions[edit]

Native functions[edit]

GetTeamNum[edit]

simulated native function byte GetTeamNum ()

Overrides: Actor.GetTeamNum


Events[edit]

Touch[edit]

event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Actor.Touch


Other instance functions[edit]

StartleBots[edit]

function StartleBots ()