I'm a doctor, not a mechanic
UE3:UTBotDecisionComponent (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Component >> ActorComponent >> UTBotDecisionComponent |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
when this component gets triggered, it calls its owner UTBot's ExecuteWhatToDoNext() in its next tick this is so the AI's state code, timers, etc happen in TG_PreAsyncWork while the decision logic happens in TG_DuringAsyncWork
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
bTriggered[edit]
Type: bool