Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTBot (UDK)
Object >> Actor >> Controller >> AIController >> UTBot |
- Package:
- UTGame
- Implemented interfaces:
- Interface_NavigationHandle
- This class in other games:
- UT3
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Constants
MAXSTAKEOUTDIST
Value: 2000
ENEMYLOCATIONFUZZ
Value: 1200
TACTICALHEIGHTADVANTAGE
Value: 320
MINSTRAFEDIST
Value: 200
MINVIEWDIST
Value: 200
AngleConvert
Value: 0.0000958738
2*PI/65536
Properties
Property group 'UTBot'
OrderNames
Type: name
Array size: 16
Default value, index 0: 'Defend'
Default value, index 1: 'Hold'
Default value, index 2: 'ATTACK'
Default value, index 3: 'Follow'
Default value, index 4: 'Freelance'
Default value, index 10: 'ATTACK'
Default value, index 11: 'Defend'
Default value, index 12: 'Defend'
Default value, index 13: 'ATTACK'
Default value, index 14: 'ATTACK'
Internal variables
Default values
Property | Value |
---|---|
bIsPlayer | True |
Components[1] | UTBotDecisionComponent'TheDecider' |
Subobjects
Sprite
Class: Engine.SpriteComponent
Inherits from: AIController.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
TheDecider
Class: UTGame.UTBotDecisionComponent
No new values.
Structs
EnemyPosition
Modifiers: native
Current velocity estimate (lagged) of tracked enemy
- Object.Vector Position
- Object.Vector Velocity
- float Time
Delegates
CustomActionFunc
Functions
Latent functions
LatentWhatToDoNext
encapsulates calling WhatToDoNext() and waiting for the tick-delayed decision making process to occur
WaitToSeeEnemy
Native functions
BuildSquadRoute
CanMakePathTo
FindBestInventoryPath
FindBestSuperPickup
FindPathToSquadRoute
Events
See UTBot events.
Other instance functions
States
See UTBot states.