Gah - a solution with more questions. – EntropicLqd
UE3:UTCTFHUDMessage (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> LocalMessage >> UTLocalMessage >> UTCTFHUDMessage |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'Message'
BothFlagsString
Type: string
Modifiers: localized
Default value: "Hold enemy flag until your flag is returned!"
EnemyHasFlagString
Type: string
Modifiers: localized
Default value: "The enemy has your flag, recover it!"
RedColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 255 |
YellowColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 255 |
R | 255 |
YouHaveFlagString
Type: string
Modifiers: localized
Default value: "You have the flag, return to base!"
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bIsUnique | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 1 | ||||||||||
Lifetime | 1.0 | ||||||||||
MessageArea | 0 |
Static functions
AddAnnouncement
static function bool AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject)
Overrides: UTLocalMessage.AddAnnouncement
GetColor
static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetColor
GetString
static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString