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Difference between revisions of "UE3:UTCharFamilyAssetStore (UDK)"

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{{UE3:UTCharFamilyAssetStore (UT3)}}
 
{{UE3:UTCharFamilyAssetStore (UT3)}}

Latest revision as of 07:30, 17 January 2010

UDK Object >> UTCharFamilyAssetStore
Package: 
UTGame
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. Used to keep custom char assets alive after loading.

Properties[edit]

FamilyAssets[edit]

Type: array<Object>

Modifiers: const

Pointers to all objects contained within asset packages.

FamilyID[edit]

Type: string

Modifiers: const

Id of family whose assets this is the store for.

NumPendingPackages[edit]

Type: int

Modifiers: const

Number of packages still waiting to be loaded. You need to wait for this to reach zero before calling StartCustomCharMerge

StartLoadTime[edit]

Type: float

Modifiers: const

Time that we started loading these assets.