Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:UTConsolePlayerInput internal variables (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> UIRoot >> Interaction >> Input >> PlayerInput >> GamePlayerInput >> UTPlayerInput >> UTConsolePlayerInput (internal variables)
UTConsolePlayerInput internal variables in other games:
UDK

Internal variables[edit]

AutoCenterDelay[edit]

Type: float

Modifiers: globalconfig

Threshold since last turn/fire to auto-center vehicle turrets

Default value: 2.0

AutoPitchCenterSpeed[edit]

Type: float

Modifiers: config


Default value: 0.2

AutoPitchStopAdjustingValue[edit]

Type: float

Modifiers: config


Default value: 5.0

AutoVehicleCenterSpeed[edit]

Type: float

Modifiers: globalconfig

Controls rate at which camera auto-aligns behind vehicle when not being moved

Default value: 12000.0

bAppliedTargetFriction[edit]

Type: bool

Modifiers: protected

Whether or not we actually applied friction. This is used to make certain we don't then accelerate the view *

bAutoCenterPitch[edit]

Type: bool

Modifiers: config

Whether to center the player's view when not in a vehicle *

Default value: True

bAutoCenterVehiclePitch[edit]

Type: bool

Modifiers: config

Whether to center the player's view when in a vehicle *

Default value: True

bDebugTargetFriction[edit]

Type: bool

Modifiers: config, protected


bDebugViewAcceleration[edit]

Type: bool

Modifiers: config, protected


bIsLookingDown[edit]

Type: bool

Modifiers: private


bIsLookingUp[edit]

Type: bool

Modifiers: private


HoverBoardPitchMultiplier[edit]

Type: float

Modifiers: config

HoverBoards don't have a real turret. All of the code that exists for modifying the rotation speed is within that set of code So we are going to just modify it here. This is the multiplier we are going to use to make the hoverboard look up and down feel nice.

Default value: 0.5

LastAdhesionAmtY[edit]

Type: float

Modifiers: private


LastAdhesionAmtZ[edit]

Type: float

Modifiers: private


LastAdjustY[edit]

Type: float

Modifiers: private


LastAdjustZ[edit]

Type: float

Modifiers: private


LastCamLoc[edit]

Type: Object.Vector

Modifiers: private


LastDeltaRot[edit]

Type: Object.Rotator

Modifiers: private


LastDistFromAimY[edit]

Type: float

Modifiers: private


LastDistFromAimYa[edit]

Type: float

Modifiers: private


LastDistFromAimZ[edit]

Type: float

Modifiers: private


LastDistFromAimZa[edit]

Type: float

Modifiers: private


LastDistMultiplier[edit]

Type: float

Modifiers: private


LastDistToTarget[edit]

Type: float

Modifiers: private


LastFrictionMultiplier[edit]

Type: float

Modifiers: private


LastFrictionTarget[edit]

Type: Pawn

Modifiers: private

Last friction target

LastFrictionTargetTime[edit]

Type: float

Modifiers: private

Last friction target acquire time

LastTargetHeight[edit]

Type: float

Modifiers: private


LastTargetRadius[edit]

Type: float

Modifiers: private


LastTurnTime[edit]

Type: float

Timer for auto-centering of vehicle turrets

LeftThumbStickDeadZoneThreshold[edit]

Type: float

Modifiers: config

DeadZone threshold to not count "active" on left thumbstick *

MagicScaleForSensitivityEdge[edit]

Type: float

Modifiers: config


Default value: 1.5

MagicScaleForSensitivityMiddle[edit]

Type: float

Modifiers: config

magic scaling value for over all sensitivity *

Default value: 2.4

RightThumbStickDeadZoneThreshold[edit]

Type: float

Modifiers: config

DeadZone threshold to not count "active" on right thumbstick *

SlowTurnScaling[edit]

Type: float

Modifiers: globalconfig

Scaling used when "slow turning" enabled

Default value: 0.1

TurningAccelerationMultiplier[edit]

Type: float

Multiplier used to scale the sensitivity of the turning.

Default value: 1.0

ViewAccel_BackToCenterBoundary[edit]

Type: float

Modifiers: config

How far to be considered to be back to center *

Default value: 3000.0

ViewAccel_BackToCenterSpeed[edit]

Type: float

Modifiers: config

how fast to zip back to center *

Default value: 2.8

ViewAccel_LookingUpOrDownBoundary[edit]

Type: float

Modifiers: config

How far to be considered to be looking up and down *

Default value: 12000.0

ViewAccel_MaxTurnSpeed[edit]

Type: float

Modifiers: config

Max turn speed *

Default value: 3.0

ViewAccel_PitchThreshold[edit]

Type: float

Modifiers: config


Default value: 0.66

ViewAccel_RampSpeed[edit]

Type: float

Modifiers: config

How fast you ramp up to the max speed*

Default value: 0.1

ViewAccel_TimeHeld[edit]

Type: float

Modifiers: private