I'm a doctor, not a mechanic
UE3:UTConsolePlayerInput internal variables (UT3)
Object >> UIRoot >> Interaction >> Input >> PlayerInput >> GamePlayerInput >> UTPlayerInput >> UTConsolePlayerInput (internal variables) |
Contents
- 1 Internal variables
- 1.1 AutoCenterDelay
- 1.2 AutoPitchCenterSpeed
- 1.3 AutoPitchStopAdjustingValue
- 1.4 AutoVehicleCenterSpeed
- 1.5 bAppliedTargetFriction
- 1.6 bAutoCenterPitch
- 1.7 bAutoCenterVehiclePitch
- 1.8 bDebugTargetFriction
- 1.9 bDebugViewAcceleration
- 1.10 bIsLookingDown
- 1.11 bIsLookingUp
- 1.12 HoverBoardPitchMultiplier
- 1.13 LastAdhesionAmtY
- 1.14 LastAdhesionAmtZ
- 1.15 LastAdjustY
- 1.16 LastAdjustZ
- 1.17 LastCamLoc
- 1.18 LastDeltaRot
- 1.19 LastDistFromAimY
- 1.20 LastDistFromAimYa
- 1.21 LastDistFromAimZ
- 1.22 LastDistFromAimZa
- 1.23 LastDistMultiplier
- 1.24 LastDistToTarget
- 1.25 LastFrictionMultiplier
- 1.26 LastFrictionTarget
- 1.27 LastFrictionTargetTime
- 1.28 LastTargetHeight
- 1.29 LastTargetRadius
- 1.30 LastTurnTime
- 1.31 LeftThumbStickDeadZoneThreshold
- 1.32 MagicScaleForSensitivityEdge
- 1.33 MagicScaleForSensitivityMiddle
- 1.34 RightThumbStickDeadZoneThreshold
- 1.35 SlowTurnScaling
- 1.36 TurningAccelerationMultiplier
- 1.37 ViewAccel_BackToCenterBoundary
- 1.38 ViewAccel_BackToCenterSpeed
- 1.39 ViewAccel_LookingUpOrDownBoundary
- 1.40 ViewAccel_MaxTurnSpeed
- 1.41 ViewAccel_PitchThreshold
- 1.42 ViewAccel_RampSpeed
- 1.43 ViewAccel_TimeHeld
- UTConsolePlayerInput internal variables in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Internal variables[edit]
AutoCenterDelay[edit]
Type: float
Modifiers: globalconfig
Threshold since last turn/fire to auto-center vehicle turrets
Default value: 2.0
AutoPitchCenterSpeed[edit]
Type: float
Modifiers: config
Default value: 0.2
AutoPitchStopAdjustingValue[edit]
Type: float
Modifiers: config
Default value: 5.0
AutoVehicleCenterSpeed[edit]
Type: float
Modifiers: globalconfig
Controls rate at which camera auto-aligns behind vehicle when not being moved
Default value: 12000.0
bAppliedTargetFriction[edit]
Type: bool
Modifiers: protected
Whether or not we actually applied friction. This is used to make certain we don't then accelerate the view *
bAutoCenterPitch[edit]
Type: bool
Modifiers: config
Whether to center the player's view when not in a vehicle *
Default value: True
bAutoCenterVehiclePitch[edit]
Type: bool
Modifiers: config
Whether to center the player's view when in a vehicle *
Default value: True
bDebugTargetFriction[edit]
Type: bool
Modifiers: config, protected
bDebugViewAcceleration[edit]
Type: bool
Modifiers: config, protected
bIsLookingDown[edit]
Type: bool
Modifiers: private
bIsLookingUp[edit]
Type: bool
Modifiers: private
HoverBoardPitchMultiplier[edit]
Type: float
Modifiers: config
HoverBoards don't have a real turret. All of the code that exists for modifying the rotation speed is within that set of code So we are going to just modify it here. This is the multiplier we are going to use to make the hoverboard look up and down feel nice.
Default value: 0.5
LastAdhesionAmtY[edit]
Type: float
Modifiers: private
LastAdhesionAmtZ[edit]
Type: float
Modifiers: private
LastAdjustY[edit]
Type: float
Modifiers: private
LastAdjustZ[edit]
Type: float
Modifiers: private
LastCamLoc[edit]
Type: Object.Vector
Modifiers: private
LastDeltaRot[edit]
Type: Object.Rotator
Modifiers: private
LastDistFromAimY[edit]
Type: float
Modifiers: private
LastDistFromAimYa[edit]
Type: float
Modifiers: private
LastDistFromAimZ[edit]
Type: float
Modifiers: private
LastDistFromAimZa[edit]
Type: float
Modifiers: private
LastDistMultiplier[edit]
Type: float
Modifiers: private
LastDistToTarget[edit]
Type: float
Modifiers: private
LastFrictionMultiplier[edit]
Type: float
Modifiers: private
LastFrictionTarget[edit]
Type: Pawn
Modifiers: private
Last friction target
LastFrictionTargetTime[edit]
Type: float
Modifiers: private
Last friction target acquire time
LastTargetHeight[edit]
Type: float
Modifiers: private
LastTargetRadius[edit]
Type: float
Modifiers: private
LastTurnTime[edit]
Type: float
Timer for auto-centering of vehicle turrets
LeftThumbStickDeadZoneThreshold[edit]
Type: float
Modifiers: config
DeadZone threshold to not count "active" on left thumbstick *
MagicScaleForSensitivityEdge[edit]
Type: float
Modifiers: config
Default value: 1.5
MagicScaleForSensitivityMiddle[edit]
Type: float
Modifiers: config
magic scaling value for over all sensitivity *
Default value: 2.4
RightThumbStickDeadZoneThreshold[edit]
Type: float
Modifiers: config
DeadZone threshold to not count "active" on right thumbstick *
SlowTurnScaling[edit]
Type: float
Modifiers: globalconfig
Scaling used when "slow turning" enabled
Default value: 0.1
TurningAccelerationMultiplier[edit]
Type: float
Multiplier used to scale the sensitivity of the turning.
Default value: 1.0
ViewAccel_BackToCenterBoundary[edit]
Type: float
Modifiers: config
How far to be considered to be back to center *
Default value: 3000.0
ViewAccel_BackToCenterSpeed[edit]
Type: float
Modifiers: config
how fast to zip back to center *
Default value: 2.8
ViewAccel_LookingUpOrDownBoundary[edit]
Type: float
Modifiers: config
How far to be considered to be looking up and down *
Default value: 12000.0
ViewAccel_MaxTurnSpeed[edit]
Type: float
Modifiers: config
Max turn speed *
Default value: 3.0
ViewAccel_PitchThreshold[edit]
Type: float
Modifiers: config
Default value: 0.66
ViewAccel_RampSpeed[edit]
Type: float
Modifiers: config
How fast you ramp up to the max speed*
Default value: 0.1
ViewAccel_TimeHeld[edit]
Type: float
Modifiers: private