There is no spoon

UE3:UTPlayerInput (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> UIRoot >> Interaction >> Input >> PlayerInput >> GamePlayerInput >> UTPlayerInput
Package: 
UTGame
Within class: 
UTPlayerController
Direct subclass:
UTConsolePlayerInput
This class in other games:
UDK

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties[edit]

bHoldDuck[edit]

Type: bool


ForcedDoubleClick[edit]

Type: Actor.EDoubleClickDir


LastDuckTime[edit]

Type: float


SensitivityMultiplier[edit]

Type: float

Multiplier used to scale the sensitivity of the controls.

Default value: 1.0

Default values[edit]

Property Value
bEnableFOVScaling True

Functions[edit]

Exec functions[edit]

Duck[edit]

simulated exec function Duck ()


Jump[edit]

exec function Jump ()

Overrides: PlayerInput.Jump


UnDuck[edit]

simulated exec function UnDuck ()


Native functions[edit]

ForceFlushOfInput[edit]

native function ForceFlushOfInput ()

Clears any pending inputs

GetUTBindNameFromCommand[edit]

native function string GetUTBindNameFromCommand (string BindCommand)

Will return the BindName based on the BindCommand

Events[edit]

PlayerInput[edit]

event PlayerInput (float DeltaTime)

Overrides: PlayerInput.PlayerInput


Other instance functions[edit]

PreProcessInput[edit]

function PreProcessInput (float DeltaTime)

Overrides: PlayerInput.PreProcessInput

Overridden to add hooks for controller sensitivity.