Cogito, ergo sum
UE3:UTPlayerInput (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UIRoot >> Interaction >> Input >> PlayerInput >> GamePlayerInput >> UTPlayerInput |
Contents
- Package:
- UTGame
- Within class:
- UTPlayerController
- Direct subclass:
- UTConsolePlayerInput
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
bHoldDuck[edit]
Type: bool
ForcedDoubleClick[edit]
Type: Actor.EDoubleClickDir
LastDuckTime[edit]
Type: float
SensitivityMultiplier[edit]
Type: float
Multiplier used to scale the sensitivity of the controls.
Default value: 1.0
Default values[edit]
Property | Value |
---|---|
bEnableFOVScaling | True |
Functions[edit]
Exec functions[edit]
Duck[edit]
simulated exec function Duck ()
Jump[edit]
exec function Jump ()
Overrides: PlayerInput.Jump
UnDuck[edit]
simulated exec function UnDuck ()
Native functions[edit]
ForceFlushOfInput[edit]
native function ForceFlushOfInput ()
Clears any pending inputs
GetUTBindNameFromCommand[edit]
Will return the BindName based on the BindCommand
Events[edit]
PlayerInput[edit]
event PlayerInput (float DeltaTime)
Overrides: PlayerInput.PlayerInput
Other instance functions[edit]
PreProcessInput[edit]
function PreProcessInput (float DeltaTime)
Overrides: PlayerInput.PreProcessInput
Overridden to add hooks for controller sensitivity.