Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTPlayerInput (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UIRoot >> Interaction >> Input >> PlayerInput >> GamePlayerInput >> UTPlayerInput |
- Package:
- UTGame
- Within class:
- UTPlayerController
- Direct subclass:
- UTConsolePlayerInput
- This class in other games:
- UT3
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Properties[edit]
bHoldDuck[edit]
Type: bool
ForcedDoubleClick[edit]
Type: Actor.EDoubleClickDir
LastDuckTime[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
bEnableFOVScaling | True |
Functions[edit]
Exec functions[edit]
Duck[edit]
simulated exec function Duck ()
Jump[edit]
exec function Jump ()
Overrides: PlayerInput.Jump
UnDuck[edit]
simulated exec function UnDuck ()
Native functions[edit]
GetUTBindNameFromCommand[edit]
Will return the BindName based on the BindCommand
Events[edit]
PlayerInput[edit]
event PlayerInput (float DeltaTime)
Overrides: PlayerInput.PlayerInput