Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTPlayerInput (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> UIRoot >> Interaction >> Input >> PlayerInput >> GamePlayerInput >> UTPlayerInput
Package: 
UTGame
Within class: 
UTPlayerController
Direct subclass:
UTConsolePlayerInput
This class in other games:
UT3


Properties[edit]

bHoldDuck[edit]

Type: bool


ForcedDoubleClick[edit]

Type: Actor.EDoubleClickDir


LastDuckTime[edit]

Type: float


Default values[edit]

Property Value
bEnableFOVScaling True

Functions[edit]

Exec functions[edit]

Duck[edit]

simulated exec function Duck ()


Jump[edit]

exec function Jump ()

Overrides: PlayerInput.Jump


UnDuck[edit]

simulated exec function UnDuck ()


Native functions[edit]

GetUTBindNameFromCommand[edit]

native function string GetUTBindNameFromCommand (string BindCommand)

Will return the BindName based on the BindCommand

Events[edit]

PlayerInput[edit]

event PlayerInput (float DeltaTime)

Overrides: PlayerInput.PlayerInput