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UE3:UTDMSquad (UT3)
Object >> Actor >> Info >> ReplicationInfo >> UTSquadAI >> UTDMSquad |
Contents
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
CurrentOrders | 'Freelance' |
Instance functions[edit]
AddBot[edit]
Overrides: UTSquadAI.AddBot
AllowContinueOnFoot[edit]
Overrides: UTSquadAI.AllowContinueOnFoot
(Description copied from UTSquadAI.AllowContinueOnFoot)
Returns:
- whether bot should continue along its path on foot or stay in its current vehicle
AssignSquadResponsibility[edit]
Overrides: UTSquadAI.AssignSquadResponsibility
BeDevious[edit]
Overrides: UTSquadAI.BeDevious
CheckSquadObjectives[edit]
Overrides: UTSquadAI.CheckSquadObjectives
DisplayDebug[edit]
Overrides: UTSquadAI.DisplayDebug
(Description copied from Actor.DisplayDebug)
list important Actor variables on canvas. HUD will call DisplayDebug() on the current ViewTarget when the ShowDebug exec is used
Parameters:
- HUD - HUD with canvas to draw on
- out_YL - Height of the current font
- out_YPos - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
FriendlyToward[edit]
Overrides: UTSquadAI.FriendlyToward
GetOrders[edit]
Overrides: UTSquadAI.GetOrders
IsDefending[edit]
Overrides: UTSquadAI.IsDefending
NearFormationCenter[edit]
Overrides: UTSquadAI.NearFormationCenter
RemoveBot[edit]
Overrides: UTSquadAI.RemoveBot
SetEnemy[edit]
Overrides: UTSquadAI.SetEnemy
ShouldDeferTo[edit]
Overrides: UTSquadAI.ShouldDeferTo
VehicleDesireability[edit]
Overrides: UTSquadAI.VehicleDesireability
WaitAtThisPosition[edit]
Overrides: UTSquadAI.WaitAtThisPosition