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UE3:UTDmgType_Burning (UT3)

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UT3 Object >> DamageType >> UTDamageType >> UTDmgType_Burning
Package: 
UTGame
Direct subclasses:
UTDmgType_CicadaRocket, UTDmgType_DarkWalkerTurretBeam, UTDmgType_Fire, UTDmgType_FuryBeam, UTDmgType_Lava, UTDmgType_RaptorRocket, UTDmgType_Rocket, UTDmgType_ScorpionSelfDestruct, UTDmgType_TankShell, UTDmgType_VehicleExplosion, UTDmgType_ViperSelfDestruct
This class in other games:
UDK

superclass of damagetypes that cause hit players to burst into flame

Default values[edit]

Property Value
GibTrail ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1'

Static functions[edit]

GetHitEffectDuration[edit]

static function float GetHitEffectDuration (Pawn P, float Damage)

Overrides: UTDamageType.GetHitEffectDuration

(Description copied from UTDamageType.GetHitEffectDuration)


Returns:

duration of hit effect, primarily used for replication timeout to avoid replicating out of date hits to clients when pawns become relevant

SpawnHitEffect[edit]

static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)

Overrides: UTDamageType.SpawnHitEffect

SpawnHitEffect() Possibly spawn a custom hit effect