I'm a doctor, not a mechanic
UE3:UTDmgType_Burning (UT3)
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Object >> DamageType >> UTDamageType >> UTDmgType_Burning |
- Package:
- UTGame
- Direct subclasses:
- UTDmgType_CicadaRocket, UTDmgType_DarkWalkerTurretBeam, UTDmgType_Fire, UTDmgType_FuryBeam, UTDmgType_Lava, UTDmgType_RaptorRocket, UTDmgType_Rocket, UTDmgType_ScorpionSelfDestruct, UTDmgType_TankShell, UTDmgType_VehicleExplosion, UTDmgType_ViperSelfDestruct
- This class in other games:
- UDK
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superclass of damagetypes that cause hit players to burst into flame
Default values[edit]
Property | Value |
---|---|
GibTrail | ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1' |
Static functions[edit]
GetHitEffectDuration[edit]
Overrides: UTDamageType.GetHitEffectDuration
(Description copied from UTDamageType.GetHitEffectDuration)
Returns:
- duration of hit effect, primarily used for replication timeout to avoid replicating out of date hits to clients when pawns become relevant
SpawnHitEffect[edit]
static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)
Overrides: UTDamageType.SpawnHitEffect
SpawnHitEffect() Possibly spawn a custom hit effect