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UE3:UTDmgType_Burning (UT3)
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Object >> DamageType >> UTDamageType >> UTDmgType_Burning |
- Package:
- UTGame
- Direct subclasses:
- UTDmgType_CicadaRocket, UTDmgType_DarkWalkerTurretBeam, UTDmgType_Fire, UTDmgType_FuryBeam, UTDmgType_Lava, UTDmgType_RaptorRocket, UTDmgType_Rocket, UTDmgType_ScorpionSelfDestruct, UTDmgType_TankShell, UTDmgType_VehicleExplosion, UTDmgType_ViperSelfDestruct
- This class in other games:
- UDK
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superclass of damagetypes that cause hit players to burst into flame
Default values
Property | Value |
---|---|
GibTrail | ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1' |
Static functions
GetHitEffectDuration
Overrides: UTDamageType.GetHitEffectDuration
(Description copied from UTDamageType.GetHitEffectDuration)
Returns:
- duration of hit effect, primarily used for replication timeout to avoid replicating out of date hits to clients when pawns become relevant
SpawnHitEffect
static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)
Overrides: UTDamageType.SpawnHitEffect
SpawnHitEffect() Possibly spawn a custom hit effect