Gah - a solution with more questions. – EntropicLqd
UE3:UTDmgType_HellBenderPrimary (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> DamageType >> UTDamageType >> UTDmgType_HellBenderPrimary |
- Package:
- UTGameContent
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Default values[edit]
Property | Value |
---|---|
DamageWeaponClass | Class'UTGameContent.UTVWeap_HellBenderPrimary' |
DeathStatsName | 'DEATHS_HELLBENDERPRIMARY' |
DeathString | "`o was disintegrated by `k's beam." |
FemaleSuicide | "`o disintegrated herself." |
KDamageImpulse | 3001.0 |
KillStatsName | 'KILLS_HELLBENDERPRIMARY' |
MaleSuicide | "`o disintegrated himself." |
SuicideStatsName | 'SUICIDES_HELLBENDERPRIMARY' |
VehicleDamageScaling | 0.85 |
Static functions[edit]
SpawnHitEffect[edit]
static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)
Overrides: UTDamageType.SpawnHitEffect
SpawnHitEffect() Possibly spawn a custom hit effect