My program doesn't have bugs. It just develops random features.
UE3:UTVWeap_HellBenderPrimary (UT3)
Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_HellBenderPrimary |
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
LastFireTime[edit]
Type: float
ReChargeTime[edit]
Type: float
Default value: 3.0
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bFastRepeater | True | ||||||
bInstantHit | True | ||||||
bZoomedFireMode[1] | 1 | ||||||
DefaultImpactEffect |
|
||||||
FireInterval[0] | 0.5 | ||||||
FireTriggerTags[0] | 'BackTurretFire' | ||||||
InstantHitDamage[0] | 180.0 | ||||||
InstantHitDamageTypes[0] | Class'UTGameContent.UTDmgType_HellBenderPrimary' | ||||||
InstantHitMomentum[0] | 75000.0 | ||||||
ItemName | "Hellbender Gunner" | ||||||
VehicleClass | Class'UTGameContent.UTVehicle_HellBender_Content' | ||||||
WeaponFireSnd[0] | SoundCue'A_Vehicle_Hellbender.SoundCues.A_Vehicle_Hellbender_TurretFire' | ||||||
WeaponFireTypes[1] | EWFT_None | ||||||
ZoomedRate | 60.0 | ||||||
ZoomedTargetFOV | 20.0 |
Subobjects[edit]
FirstPersonMesh[edit]
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTVehicleWeapon.FirstPersonMesh
No new values.
PickupMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTVehicleWeapon.PickupMesh
No new values.
Instance functions[edit]
InstantFire[edit]
Overrides: UTWeapon.InstantFire
Performs an 'Instant Hit' shot. Also, sets up replication for remote clients, and processes all the impacts to deal proper damage and play effects.
Network: Local Player and Server
PassThroughDamage[edit]
Overrides: Weapon.PassThroughDamage
returns true if should pass trace through this hitactor turret ignores shock balls fired by hellbender driver
ProcessInstantHit[edit]
Overrides: UTWeapon.ProcessInstantHit
(Description copied from Weapon.ProcessInstantHit)
Processes a successful 'Instant Hit' trace and eventually spawns any effects. Network: LocalPlayer and Server
Parameters:
- HitActor - Actor hit by trace
- AimDir - Aim direction of shot
- HitLocation - world location vector where HitActor was hit by trace
- HitNormal - hit normal vector
- HitInto - TraceHitInfo struct returning useful info like component hit, bone, material..