The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE3:UTDmgType_HeroBomb (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 01:25, 16 August 2009 by Wormbo (Talk | contribs) (1 revision: UT3 Titan Pack classes)
Object >> DamageType >> UTDamageType >> UTDmgType_HeroBomb |
Contents
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value |
---|---|
bComplainFriendlyFire | False |
bDestroysBarricades | True |
bHeadGibCamera | False |
bKUseOwnDeathVel | True |
DamagedFFWaveform | ForceFeedbackWaveform'UTGame.Default__UTDmgType_HeroBomb:ForceFeedbackWaveform10' |
DamageWeaponFireMode | 2 |
DeathStatsName | 'KILLS_HEROBOMB' |
HeroPointsMultiplier | 0.0 |
KDamageImpulse | 20000.0 |
KDeathUpKick | 700.0 |
KillStatsName | 'KILLS_HEROBOMB' |
KImpulseRadius | 5000.0 |
NodeDamageScaling | 0.35 |
SuicideStatsName | 'KILLS_HEROBOMB' |
VehicleDamageScaling | 1.5 |