Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTDmgType_HeroBomb (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> DamageType >> UTDamageType >> UTDmgType_HeroBomb |
Contents
- Package:
- UTGame
Damage type of the Titan death explosion shock wave.
Default values[edit]
Property | Value |
---|---|
bComplainFriendlyFire | False |
bDestroysBarricades | True |
bHeadGibCamera | False |
bKUseOwnDeathVel | True |
DamagedFFWaveform | ForceFeedbackWaveform'UTGame.Default__UTDmgType_HeroBomb:ForceFeedbackWaveform10' |
DamageWeaponFireMode | 2 |
DeathStatsName | 'KILLS_HEROBOMB' |
HeroPointsMultiplier | 0.0 |
KDamageImpulse | 20000.0 |
KDeathUpKick | 700.0 |
KillStatsName | 'KILLS_HEROBOMB' |
KImpulseRadius | 5000.0 |
NodeDamageScaling | 0.35 |
SuicideStatsName | 'KILLS_HEROBOMB' |
VehicleDamageScaling | 1.5 |