Gah - a solution with more questions. – EntropicLqd

Difference between revisions of "UE3:UTDmgType LinkBeam (UT3)"

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! Value
 
! Value
 
|-
 
|-
| 000000,A
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| A
|  
+
| 1.0
 
|-
 
|-
| 000000,B
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| B
|  
+
| 50.0
 
|-
 
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| 000000,G
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| G
|  
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| 50.0
 
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| R
 
| R
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| {{tl|DamageCameraAnim||UTDamageType}}
 
| {{tl|DamageCameraAnim||UTDamageType}}
 
| {{cl|CameraAnim}}'Camera_FX.LinkGun.C_WP_Link_Beam_Hit'
 
| {{cl|CameraAnim}}'Camera_FX.LinkGun.C_WP_Link_Beam_Hit'
 +
|-
 +
| {{tl|DamageOverlayTime||UTDamageType}}
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| 0.5
 
|-
 
|-
 
| {{tl|DamageWeaponClass||UTDamageType}}
 
| {{tl|DamageWeaponClass||UTDamageType}}
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|-
 
|-
 
| {{tl|DeathString||DamageType}}
 
| {{tl|DeathString||DamageType}}
| "`o wurde von `ks grüner Spindel aufgeschlitzt."
+
| "`o was carved up by `k's green shaft."
 
|-
 
|-
 
| {{tl|FemaleSuicide||DamageType}}
 
| {{tl|FemaleSuicide||DamageType}}
| "`o grub sich selbst ein."
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| "`o shafted herself."
 
|-
 
|-
 
| {{tl|KDamageImpulse||DamageType}}
 
| {{tl|KDamageImpulse||DamageType}}
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|-
 
|-
 
| {{tl|MaleSuicide||DamageType}}
 
| {{tl|MaleSuicide||DamageType}}
| "`o grub sich selbst ein."
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| "`o shafted himself."
 
|-
 
|-
 
| {{tl|RewardAnnouncementSwitch||UTDamageType}}
 
| {{tl|RewardAnnouncementSwitch||UTDamageType}}
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|-
 
|-
 
| {{tl|VehicleDamageScaling||DamageType}}
 
| {{tl|VehicleDamageScaling||DamageType}}
| 0.0
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| 0.8
 
|-
 
|-
 
| {{tl|VehicleMomentumScaling||DamageType}}
 
| {{tl|VehicleMomentumScaling||DamageType}}
| 0.0
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| 0.1
 
|}
 
|}
  

Latest revision as of 07:40, 23 May 2008

UT3 Object >> DamageType >> UTDamageType >> UTDmgType_LinkBeam
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

BoneToAttach[edit]

Type: name


Default value: 'b_Spine1'

PS_AttachToBody[edit]

Type: ParticleSystem


Default value: ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Skeleton_Dissolve'

PS_AttachToGib[edit]

Type: ParticleSystem


Default value: ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Death_Gib_Effect'

Default values[edit]

Property Value
bCausesBlood False
bLeaveBodyEffect True
bUseDamageBasedDeathEffects True
DamageBodyMatColor
Member Value
A 1.0
B 50.0
G 50.0
R 50.0
DamageCameraAnim CameraAnim'Camera_FX.LinkGun.C_WP_Link_Beam_Hit'
DamageOverlayTime 0.5
DamageWeaponClass Class'UTGame.UTWeap_LinkGun'
DamageWeaponFireMode 1
DeathOverlayTime 1.0
DeathStatsName 'DEATHS_LINKGUN'
DeathString "`o was carved up by `k's green shaft."
FemaleSuicide "`o shafted herself."
KDamageImpulse 100.0
KillStatsName 'KILLS_LINKGUN'
MaleSuicide "`o shafted himself."
RewardAnnouncementSwitch 6
RewardCount 15
RewardEvent 'REWARD_SHAFTMASTER'
SuicideStatsName 'SUICIDES_LINKGUN'
VehicleDamageScaling 0.8
VehicleMomentumScaling 0.1

Static functions[edit]

DoCustomDamageEffects[edit]

static function DoCustomDamageEffects (UTPawn ThePawn, class<UTDamageTypeTheDamageType, const out Actor.TraceHitInfo HitInfo, Object.Vector HitLocation)

Overrides: UTDamageType.DoCustomDamageEffects


SpawnExtraGibEffects[edit]

simulated static function SpawnExtraGibEffects (UTGib TheGib)

Overrides: UTDamageType.SpawnExtraGibEffects

allows special effects when gibs are spawned via DoCustomDamageEffects() instead of the normal way