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UE3:UTDmgType_LinkBeam (UDK)

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UDK Object >> DamageType >> UTDamageType >> UTDmgType_LinkBeam
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

BoneToAttach[edit]

Type: name


Default value: 'b_Spine1'

PS_AttachToBody[edit]

Type: ParticleSystem


Default value: ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Skeleton_Dissolve'

PS_AttachToGib[edit]

Type: ParticleSystem


Default value: ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Death_Gib_Effect'

Default values[edit]

Property Value
bCausesBlood False
bLeaveBodyEffect True
bUseDamageBasedDeathEffects True
DamageBodyMatColor
Member Value
A 1.0
B 50.0
G 50.0
R 50.0
DamageCameraAnim CameraAnim'Camera_FX.LinkGun.C_WP_Link_Beam_Hit'
DamagedFFWaveform ForceFeedbackWaveform'UTGame.Default__UTDmgType_LinkBeam:ForceFeedbackWaveform0'
DamageOverlayTime 0.5
DamageWeaponClass Class'UTGame.UTWeap_LinkGun'
DamageWeaponFireMode 1
DeathOverlayTime 1.0
DeathStatsName 'DEATHS_LINKGUN'
DeathString "`o was carved up by `k's green shaft."
FemaleSuicide "`o shafted herself."
KDamageImpulse 100.0
KilledFFWaveform ForceFeedbackWaveform'UTGame.Default__UTDmgType_LinkBeam:ForceFeedbackWaveform1'
KillStatsName 'KILLS_LINKGUN'
MaleSuicide "`o shafted himself."
RewardAnnouncementSwitch 6
RewardCount 15
RewardEvent 'REWARD_SHAFTMASTER'
SuicideStatsName 'SUICIDES_LINKGUN'
VehicleDamageScaling 0.8
VehicleMomentumScaling 0.1

Static functions[edit]

DoCustomDamageEffects[edit]

static function DoCustomDamageEffects (UTPawn ThePawn, class<UTDamageTypeTheDamageType, const out Actor.TraceHitInfo HitInfo, Object.Vector HitLocation)

Overrides: UTDamageType.DoCustomDamageEffects


SpawnExtraGibEffects[edit]

simulated static function SpawnExtraGibEffects (UTGib TheGib)

Overrides: UTDamageType.SpawnExtraGibEffects

allows special effects when gibs are spawned via DoCustomDamageEffects() instead of the normal way