My program doesn't have bugs. It just develops random features.
UE3:UTDmgType_NightshadeBeam (UT3)
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Object >> DamageType >> UTDamageType >> UTDmgType_NightshadeBeam |
- Package:
- UTGameContent
- Direct subclass:
- UTDmgType_StealthbenderBeam
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
BoneToAttach[edit]
Type: name
Default value: 'b_Spine1'
PS_AttachToBody[edit]
Type: ParticleSystem
Default value: ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Skeleton_Dissolve'
PS_AttachToGib[edit]
Type: ParticleSystem
Default value: ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Death_Gib_Effect'
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bCausesBlood | False | ||||||||||
bLeaveBodyEffect | True | ||||||||||
bUseDamageBasedDeathEffects | True | ||||||||||
DamageBodyMatColor |
|
||||||||||
DamageCameraAnim | CameraAnim'Camera_FX.LinkGun.C_WP_Link_Beam_Hit' | ||||||||||
DamageOverlayTime | 0.5 | ||||||||||
DamageWeaponClass | Class'UTGame.UTVWeap_NightshadeGun' | ||||||||||
DamageWeaponFireMode | 1 | ||||||||||
DeathOverlayTime | 1.0 | ||||||||||
DeathStatsName | 'DEATHS_NIGHTSHADEGUN' | ||||||||||
DeathString | "`o was carved up by `k's Nightshade beam." | ||||||||||
FemaleSuicide | "`o shafted herself." | ||||||||||
KDamageImpulse | 100.0 | ||||||||||
KillStatsName | 'KILLS_NIGHTSHADEGUN' | ||||||||||
MaleSuicide | "`o shafted himself." | ||||||||||
SuicideStatsName | 'SUICIDES_NIGHTSHADEGUN' | ||||||||||
VehicleDamageScaling | 0.8 | ||||||||||
VehicleMomentumScaling | 0.1 |
Static functions[edit]
DoCustomDamageEffects[edit]
static function DoCustomDamageEffects (UTPawn ThePawn, class<UTDamageType> TheDamageType, const out Actor.TraceHitInfo HitInfo, Object.Vector HitLocation)
Overrides: UTDamageType.DoCustomDamageEffects
SpawnExtraGibEffects[edit]
simulated static function SpawnExtraGibEffects (UTGib TheGib)
Overrides: UTDamageType.SpawnExtraGibEffects
allows special effects when gibs are spawned via DoCustomDamageEffects() instead of the normal way