My program doesn't have bugs. It just develops random features.

Difference between revisions of "UE3:UTDmgType Rocket (UT3)"

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| {{tl|DeathString||DamageType}}
 
| {{tl|DeathString||DamageType}}
| "`o wurde durch `ks Rakete in die Vergessenheit geschickt."
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| "`o rode `k's rocket into oblivion."
 
|-
 
|-
 
| {{tl|FemaleSuicide||DamageType}}
 
| {{tl|FemaleSuicide||DamageType}}
| "`o feuerte mit ihrer Rakete vorzeitig."
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| "`o fired her rocket prematurely."
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|-
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| {{tl|GibPerterbation||UTDamageType}}
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| 0.15
 
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| {{tl|KDamageImpulse||DamageType}}
 
| {{tl|KDamageImpulse||DamageType}}
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| {{tl|MaleSuicide||DamageType}}
 
| {{tl|MaleSuicide||DamageType}}
| "`o feuerte mit seiner Rakete vorzeitig."
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| "`o fired his rocket prematurely."
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|-
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| {{tl|NodeDamageScaling||UTDamageType}}
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| 1.1
 
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| {{tl|RewardAnnouncementSwitch||UTDamageType}}
 
| {{tl|RewardAnnouncementSwitch||UTDamageType}}
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| {{tl|VehicleDamageScaling||DamageType}}
 
| {{tl|VehicleDamageScaling||DamageType}}
| 0.0
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| 0.8
 
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| {{tl|VehicleMomentumScaling||DamageType}}
 
| {{tl|VehicleMomentumScaling||DamageType}}

Latest revision as of 07:40, 23 May 2008

UT3 Object >> DamageType >> UTDamageType >> UTDmgType_Burning >> UTDmgType_Rocket
Package: 
UTGame
Direct subclasses:
UTDmgType_Grenade, UTDmgType_SeekingRocket, UTDmgType_HeroRocket
This class in other games:
UDK

UTDmgType_Rocket


Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
AlwaysGibDamageThreshold 99
bKRadialImpulse True
bThrowRagdoll True
CustomTauntIndex 7
DamageWeaponClass Class'UTGame.UTWeap_RocketLauncher'
DeathStatsName 'DEATHS_ROCKETLAUNCHER'
DeathString "`o rode `k's rocket into oblivion."
FemaleSuicide "`o fired her rocket prematurely."
GibPerterbation 0.15
KDamageImpulse 1000.0
KDeathUpKick 200.0
KillStatsName 'KILLS_ROCKETLAUNCHER'
MaleSuicide "`o fired his rocket prematurely."
NodeDamageScaling 1.1
RewardAnnouncementSwitch 10
RewardCount 15
RewardEvent 'REWARD_ROCKETSCIENTIST'
SuicideStatsName 'SUICIDES_ROCKETLAUNCHER'
VehicleDamageScaling 0.8
VehicleMomentumScaling 4.0

Static functions[edit]

SpawnHitEffect[edit]

static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)

Overrides: UTDmgType_Burning.SpawnHitEffect

SpawnHitEffect() Possibly spawn a custom hit effect