Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTDmgType_Rocket (UDK)

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UDK Object >> DamageType >> UTDamageType >> UTDmgType_Burning >> UTDmgType_Rocket
Package: 
UTGame
Direct subclasses:
UTDmgType_Grenade, UTDmgType_SeekingRocket
This class in other games:
UT3

UTDmgType_Rocket

Default values[edit]

Property Value
AlwaysGibDamageThreshold 99
bThrowRagdoll True
CustomTauntIndex 7
DamagedFFWaveform ForceFeedbackWaveform'UTGame.Default__UTDmgType_Rocket:ForceFeedbackWaveform0'
DamageWeaponClass Class'UTGame.UTWeap_RocketLauncher'
DeathStatsName 'DEATHS_ROCKETLAUNCHER'
DeathString "`o rode `k's rocket into oblivion."
FemaleSuicide "`o fired her rocket prematurely."
GibPerterbation 0.15
KDamageImpulse 1000.0
KDeathUpKick 200.0
KilledFFWaveform ForceFeedbackWaveform'UTGame.Default__UTDmgType_Rocket:ForceFeedbackWaveform1'
KillStatsName 'KILLS_ROCKETLAUNCHER'
MaleSuicide "`o fired his rocket prematurely."
NodeDamageScaling 1.1
RewardAnnouncementSwitch 10
RewardCount 15
RewardEvent 'REWARD_ROCKETSCIENTIST'
SuicideStatsName 'SUICIDES_ROCKETLAUNCHER'
VehicleDamageScaling 0.8
VehicleMomentumScaling 4.0

Static functions[edit]

SpawnHitEffect[edit]

static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)

Overrides: UTDmgType_Burning.SpawnHitEffect

SpawnHitEffect() Possibly spawn a custom hit effect