Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTDmgType_Slime (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> DamageType >> UTDamageType >> UTDmgType_Slime |
- Package:
- UTGame
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Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bCausedByWorld | True | ||||||||||
bUseDamageBasedDeathEffects | True | ||||||||||
DamageBodyMatColor |
|
||||||||||
DamageOverlayTime | 0.3 | ||||||||||
DeathOverlayTime | 0.6 | ||||||||||
DeathString | "`o was slimed by `k." | ||||||||||
FemaleSuicide | "`o was slimed." | ||||||||||
MaleSuicide | "`o was slimed." |
Static functions[edit]
DoCustomDamageEffects[edit]
static function DoCustomDamageEffects (UTPawn ThePawn, class<UTDamageType> TheDamageType, const out Actor.TraceHitInfo HitInfo, Object.Vector HitLocation)
Overrides: UTDamageType.DoCustomDamageEffects