Mostly Harmless

Difference between revisions of "UE3:UTDmgType TankShell (UT3)"

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|-
 
|-
 
| {{tl|DeathString||DamageType}}
 
| {{tl|DeathString||DamageType}}
| "`ks Panzergeschoss sprengte `o in tausend Stücke."
+
| "`k's tank shell blew `o into flaming bits."
 
|-
 
|-
 
| {{tl|FemaleSuicide||DamageType}}
 
| {{tl|FemaleSuicide||DamageType}}
| "`o feuerte ihre Rakete vorzeitig ab."
+
| "`o fired her rocket prematurely."
 +
|-
 +
| {{tl|GibPerterbation||UTDamageType}}
 +
| 0.15
 
|-
 
|-
 
| {{tl|KDamageImpulse||DamageType}}
 
| {{tl|KDamageImpulse||DamageType}}
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|-
 
|-
 
| {{tl|MaleSuicide||DamageType}}
 
| {{tl|MaleSuicide||DamageType}}
| "`o feuerte seine Rakete vorzeitig ab."
+
| "`o fired his rocket prematurely."
 +
|-
 +
| {{tl|NodeDamageScaling||UTDamageType}}
 +
| 1.25
 
|-
 
|-
 
| {{tl|SuicideStatsName||UTDamageType}}
 
| {{tl|SuicideStatsName||UTDamageType}}
 
| 'SUICIDES_GOLIATHTURRET'
 
| 'SUICIDES_GOLIATHTURRET'
 +
|-
 +
| {{tl|VehicleMomentumScaling||DamageType}}
 +
| 1.5
 
|}
 
|}
  

Latest revision as of 07:40, 23 May 2008

UT3 Object >> DamageType >> UTDamageType >> UTDmgType_Burning >> UTDmgType_TankShell
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
AlwaysGibDamageThreshold 99
bKRadialImpulse True
bThrowRagdoll True
DamageWeaponClass Class'UTGameContent.UTVWeap_GoliathTurret'
DeathStatsName 'DEATHS_GOLIATHTURRET'
DeathString "`k's tank shell blew `o into flaming bits."
FemaleSuicide "`o fired her rocket prematurely."
GibPerterbation 0.15
KDamageImpulse 8000.0
KillStatsName 'KILLS_GOLIATHTURRET'
KImpulseRadius 500.0
MaleSuicide "`o fired his rocket prematurely."
NodeDamageScaling 1.25
SuicideStatsName 'SUICIDES_GOLIATHTURRET'
VehicleMomentumScaling 1.5

Static functions[edit]

ScoreKill[edit]

static function ScoreKill (UTPlayerReplicationInfo KillerPRI, UTPlayerReplicationInfo KilledPRI, Pawn KilledPawn)

Overrides: UTDamageType.ScoreKill


SpawnHitEffect[edit]

static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)

Overrides: UTDmgType_Burning.SpawnHitEffect

SpawnHitEffect() Possibly spawn a custom hit effect

VehicleDamageScalingFor[edit]

static function float VehicleDamageScalingFor (Vehicle V)

Overrides: DamageType.VehicleDamageScalingFor