Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTDmgType_TankShell (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> DamageType >> UTDamageType >> UTDmgType_Burning >> UTDmgType_TankShell |
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value |
---|---|
AlwaysGibDamageThreshold | 99 |
bKRadialImpulse | True |
bThrowRagdoll | True |
DamageWeaponClass | Class'UTGameContent.UTVWeap_GoliathTurret' |
DeathStatsName | 'DEATHS_GOLIATHTURRET' |
DeathString | "`ks Panzergeschoss sprengte `o in tausend Stücke." |
FemaleSuicide | "`o feuerte ihre Rakete vorzeitig ab." |
KDamageImpulse | 8000.0 |
KillStatsName | 'KILLS_GOLIATHTURRET' |
KImpulseRadius | 500.0 |
MaleSuicide | "`o feuerte seine Rakete vorzeitig ab." |
SuicideStatsName | 'SUICIDES_GOLIATHTURRET' |
Static functions
ScoreKill
static function ScoreKill (UTPlayerReplicationInfo KillerPRI, UTPlayerReplicationInfo KilledPRI, Pawn KilledPawn)
Overrides: UTDamageType.ScoreKill
SpawnHitEffect
static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)
Overrides: UTDmgType_Burning.SpawnHitEffect
SpawnHitEffect() Possibly spawn a custom hit effect
VehicleDamageScalingFor
Overrides: DamageType.VehicleDamageScalingFor