Cogito, ergo sum
UE3:UTDmgType_TurretPrimary (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 07:40, 23 May 2008 by (Talk)
Object >> DamageType >> UTDamageType >> UTDmgType_TurretPrimary |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
bCausesBlood | False |
DamageWeaponClass | Class'UTGameContent.UTVWeap_TurretPrimary' |
DeathStatsName | 'DEATHS_TURRETPRIMARY' |
DeathString | "`o was torn to pieces by `k's beam." |
FemaleSuicide | "`o blasted herself." |
KillStatsName | 'KILLS_TURRETPRIMARY' |
MaleSuicide | "`o blasted himself." |
SuicideStatsName | 'SUICIDES_TURRETPRIMARY' |
VehicleDamageScaling | 0.7 |
Static functions[edit]
SpawnHitEffect[edit]
static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)
Overrides: UTDamageType.SpawnHitEffect
SpawnHitEffect() Possibly spawn a custom hit effect