My program doesn't have bugs. It just develops random features.
UE3:UTVWeap_TurretPrimary (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_TurretPrimary |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
ZoomMinFOV[edit]
Type: float
ZoomStep[edit]
Type: float
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
AimError | 650.0 | ||||||
bFastRepeater | True | ||||||
bInstantHit | True | ||||||
bPlaySoundFromSocket | True | ||||||
BulletWhip | SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_WhipCue' | ||||||
bZoomedFireMode[1] | 1 | ||||||
DefaultImpactEffect |
|
||||||
FireInterval[0] | 0.22 | ||||||
FireTriggerTags[0] | 'FireUL' | ||||||
FireTriggerTags[1] | 'FireUR' | ||||||
FireTriggerTags[2] | 'FireLL' | ||||||
FireTriggerTags[3] | 'FireLR' | ||||||
InstantHitDamage[0] | 34.0 | ||||||
InstantHitDamageTypes[0] | Class'UTGameContent.UTDmgType_TurretPrimary' | ||||||
InstantHitMomentum[0] | 50000.0 | ||||||
ItemName | "Turret" | ||||||
VehicleClass | Class'UTGameContent.UTVehicle_Turret' | ||||||
WeaponFireSnd[0] | SoundCue'A_Vehicle_Turret.Cue.AxonTurret_FireCue' | ||||||
WeaponFireTypes[1] | EWFT_None | ||||||
ZoomedRate | 60.0 | ||||||
ZoomedTargetFOV | 12.0 |
Subobjects[edit]
FirstPersonMesh[edit]
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTVehicleWeapon.FirstPersonMesh
No new values.
PickupMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTVehicleWeapon.PickupMesh
No new values.