My program doesn't have bugs. It just develops random features.

UE3:UTVWeap_TurretPrimary (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_TurretPrimary
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

ZoomMinFOV[edit]

Type: float


ZoomStep[edit]

Type: float


Default values[edit]

Property Value
AimError 650.0
bFastRepeater True
bInstantHit True
bPlaySoundFromSocket True
BulletWhip SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_WhipCue'
bZoomedFireMode[1] 1
DefaultImpactEffect
Member Value
ParticleTemplate ParticleSystem'VH_Turret.Effects.P_VH_Turret_Impact'
Sound SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_AltFireImpactCue'
FireInterval[0] 0.22
FireTriggerTags[0] 'FireUL'
FireTriggerTags[1] 'FireUR'
FireTriggerTags[2] 'FireLL'
FireTriggerTags[3] 'FireLR'
InstantHitDamage[0] 34.0
InstantHitDamageTypes[0] Class'UTGameContent.UTDmgType_TurretPrimary'
InstantHitMomentum[0] 50000.0
ItemName "Turret"
VehicleClass Class'UTGameContent.UTVehicle_Turret'
WeaponFireSnd[0] SoundCue'A_Vehicle_Turret.Cue.AxonTurret_FireCue'
WeaponFireTypes[1] EWFT_None
ZoomedRate 60.0
ZoomedTargetFOV 12.0

Subobjects[edit]

FirstPersonMesh[edit]

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTVehicleWeapon.FirstPersonMesh

No new values.

PickupMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicleWeapon.PickupMesh

No new values.