Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTDynamicWaterVolume (UT3)

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UT3 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> WaterVolume >> UTWaterVolume >> UTDynamicWaterVolume
Package: 
UTGame
This class in other games:
UDK

Version of UTWaterVolume that can be moved during gameplay (attached to matinee, etc) More expensive, so only use when really needed

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values

Property Value
bStatic False

Subobjects

BrushComponent0

Class: Engine.BrushComponent

Inherits from: UTWaterVolume.BrushComponent0

No new values.