Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTDynamicWaterVolume (UT3)
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Object >> Actor >> Brush >> Volume >> PhysicsVolume >> WaterVolume >> UTWaterVolume >> UTDynamicWaterVolume |
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Version of UTWaterVolume that can be moved during gameplay (attached to matinee, etc) More expensive, so only use when really needed
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value |
---|---|
bStatic | False |
Subobjects
BrushComponent0
Class: Engine.BrushComponent
Inherits from: UTWaterVolume.BrushComponent0
No new values.