My program doesn't have bugs. It just develops random features.

UE3:UTDynamicWaterVolume (UDK)

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UDK Object >> Actor >> Brush >> Volume >> PhysicsVolume >> WaterVolume >> UTWaterVolume >> UTDynamicWaterVolume
Package: 
UTGame
This class in other games:
UT3

Version of UTWaterVolume that can be moved during gameplay (attached to matinee, etc) More expensive, so only use when really needed

Default values[edit]

Property Value
bStatic False

Subobjects[edit]

BrushComponent0[edit]

Class: Engine.BrushComponent

Inherits from: UTWaterVolume.BrushComponent0

Property Value
ReplacementPrimitive None