My program doesn't have bugs. It just develops random features.
UE3:UTDynamicWaterVolume (UDK)
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Object >> Actor >> Brush >> Volume >> PhysicsVolume >> WaterVolume >> UTWaterVolume >> UTDynamicWaterVolume |
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Version of UTWaterVolume that can be moved during gameplay (attached to matinee, etc) More expensive, so only use when really needed
Default values[edit]
Property | Value |
---|---|
bStatic | False |
Subobjects[edit]
BrushComponent0[edit]
Class: Engine.BrushComponent
Inherits from: UTWaterVolume.BrushComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |