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UE3:UTGameInteraction (UT3)
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Object >> UIRoot >> Interaction >> UIInteraction >> UTGameInteraction |
- Package:
- UTGame
- Within class:
- GameViewportClient
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
BlockUIInputSemaphore[edit]
Type: int
Semaphore for blocking UI input.
Default values[edit]
Property | Value |
---|---|
SceneClientClass | Class'UTGame.UTGameUISceneClient' |
Functions[edit]
Native functions[edit]
ShouldProcessUIInput[edit]
native final function bool ShouldProcessUIInput () const
Returns:
- Whether or not we should process input.
Events[edit]
BlockUIInput[edit]
event BlockUIInput (bool bBlock)
Tries to block the input for the UI.
ClearUIInputBlocks[edit]
event ClearUIInputBlocks ()
Calls all of the UI input blocks and sees if we can unblock ui input.
Other instance functions[edit]
MergeScene[edit]
Overrides: UIInteraction.MergeScene
Merge 2 existing scenes together in to one
Parameters:
- SourceScene - The Scene to merge
- SceneTarget - This optional param is the scene to merge in to. If it's none, the currently active scene will be used.
NotifyGameSessionEnded[edit]
function NotifyGameSessionEnded ()
Overrides: UIInteraction.NotifyGameSessionEnded
Called when the current map is being unloaded. Cleans up any references which would prevent garbage collection.